Owlbrook Legends: Fantasy logic puzzle books for grown-ups, from the realm of Aldermere

Owlbrook Legends: Fantasy logic puzzle books for grown-ups, from the realm of Aldermere. The 5 covers side by side.

Fantasy logic · 5 books

Owlbrook Legends

Queen Ysolde the Old has decided that a realm nobody has mapped cannot be governed. So she has appointed you her Royal Cartographer and sent you, with a lantern, a satchel and a small disapproving owl, to chart a giant's valleys, a fairy wood, a dragon's islands, a dwarven gold mine and a unicorn forest.

Five fantasy logic books on big 8.5 × 11 inch pages, each with its own map, bestiary, story and kind of puzzle.

  • SettingThe realm of Aldermere, charted by the Queen's Royal Cartographer
  • PuzzlesTower, star-placement, island-and-sea, cross-sum and tree-and-tether puzzles
  • MoodHigh fantasy with a fairy-tale heart and a dry wit
  • Look closelyQuill, the Cartographer's small and very disapproving owl, hides in seven pictures in every book
  • FormatPaperbacks, 8.5 × 11 in, €11.99

Why readers pick it

What makes Owlbrook Legends special

  • Five puzzle types you rarely find in illustrated, story-led books
  • A cartographer's journal in every book: maps, bestiary pages, letters and songs
  • Clear rules, a step-by-step worked example and solving tricks in every book
  • Quill the owl is hiding in seven pictures in every volume

Where to start

Cover of The Giant’s Towers, Tower logic (skyscrapers)

The Giant’s Towers

Tower puzzles take a minute to learn and are loved by sudoku fans looking for something new.

The books

All 5 books in Owlbrook Legends

Every book stands on its own, so you can start anywhere.

Book 1 · Tower logic (skyscrapers)

The Giant’s Towers

A hundred valleys of towers. One giant who counts them every morning.

100 tower logic puzzles in the mountains of a lonely giant. 100 puzzles, easy 4×4 to fiendish 8×8.

Book 2 · Star-placement logic

The Fairy Rings

Every ring wants its dancer. No two dancers may touch.

100 star-placement puzzles in an enchanted wood. 100 puzzles, easy 5×5 to fiendish 10×10.

Book 3 · Island-and-sea logic

The Dragon Isles

Chart every island. Keep the sea whole. Don’t wake the dragon.

100 island-and-sea shading puzzles in a dragon's archipelago. 100 puzzles, 6×6 to 12×12, shoal to wyrm.

Book 4 · Cross-sum number puzzles

The Dwarven Ledgers

Every shaft has a sum. Every sum has one answer.

100 cross-sum puzzles from the gold vaults of the dwarves. 100 puzzles, apprentice 6×6 to reckoner 12×12.

Book 5 · Tree-and-tether logic

The Unicorn Glade

One unicorn for every tree. No two side by side.

100 tree-and-tether puzzles in a silver wood. 100 puzzles, gentle 6×6 to fiendish 14×14.

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