Puzzle guide A–Z

Every kind of puzzle in our books, explained

New to bridge puzzles, nonograms or truth-teller riddles? Here's how each type works in a sentence or two, and which Owlbrook books feature it. Every book also teaches its puzzles from scratch with a worked example.

Floor-plan mysteries

Place every suspect in a room of the floor plan so that every numbered fact comes true. The killer is the one left alone with the victim.

Found in: Who Was in the Room? Floor plans also appear in the Owlbrook Grim Tales.

Evidence-file mysteries

Read the statements, receipts, timetables, maps and phone logs, catch the lie, and name the real killer.

Found in: Case Reopened

Truth-teller and liar riddles also called knights and knaves

Some speakers always tell the truth and some always lie. Work out who is who from what they say about each other.

Found in: Ghosts Who Lie Lying witnesses also turn up in The Crooked Carnival and The Undertaker's Casebook.

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Sudoku and variants

Fill the grid so every row, column and box holds each number once. Variants add a twist: letters instead of numbers, diagonals, jigsaw-shaped rooms, odd and even squares, or cages that must add up.

Found in: The House of Thirteen Rooms Letter sudoku also appears in Locked in the Waxworks.

Try a free one

Light-up puzzles

Place candles on white squares. Each candle shines along its row and column until a wall stops it. Light every square, never let two candles shine on each other, and match the numbers on the walls.

Found in: Candles for the Moth Queen

Loop puzzles

Join neighboring dots to make one closed loop that never crosses or touches itself. A number in a square says how many of its four sides the loop uses.

Found in: One Unbroken Thread

Bridge puzzles

Link numbered islands with straight bridges, one or two at a time. Each number says how many bridges touch that island, bridges never cross, and every island must end up connected.

Found in: Across the Mire

Tower puzzles also called skyscrapers

Fill the grid with towers of different heights, each height once per row and column. The numbers around the edge say how many towers you can see from that side, because taller towers hide shorter ones.

Found in: The Giant’s Towers

Try a free one

Star-placement puzzles also called star battle

Place stars (in our book, dancing fairies) so every row, column and outlined region holds the same number, and no two ever touch, not even at a corner.

Found in: The Fairy Rings

Island-and-sea shading

Shade the sea and leave the islands white. Each numbered island must be exactly that many squares, the sea must be one connected body, and no 2 × 2 block may be all sea.

Found in: The Dragon Isles

Cross-sums also called number crosswords

Fill the white squares with digits from 1 to 9 so each run adds up to the clue beside it, with no digit repeated within a run.

Found in: The Dwarven Ledgers

Tree-and-tether puzzles also called tents and trees

Attach one tent (in our book, a unicorn) beside every tree. They never touch each other, even diagonally, and the edge numbers count them in each row and column.

Found in: The Unicorn Glade

Nonograms also called picture logic

Numbers beside each row and column tell you how many squares to shade, and in what groups. Satisfy every clue and a picture appears.

Found in: Picture Reveal Nonograms Blueprint and memory nonograms also feature in the Owlbrook Grim Tales.

Word deduction

Clue words have already been played and marked: right letter in the right place, right letter in the wrong place, or not in the word. Use the marks to deduce the one hidden word.

Found in: Five-Letter Word Detective

Mandala mazes

Find the one path from the outer gate to the center of a round maze, then color the ornamental rings.

Found in: Mandala Mazes

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